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Showing 2 results for Moghaddam
Mr Mohammad Mehdi Nasiri Khalili, Mr ,mohammad Reza Zand Moghaddam, Mr Syed Jalaldin Daryabary, Volume 9, Issue 2 (10-2020)
Abstract
The formation of social interactions requires a spatial container. Public spaces can lead to the formation of a sense of identity, belonging and a sense of place by increasing the amount of communication, convergence of different individuals and groups, providing a platform for various activities and events, and thus inducing collective memory among the residents. All of which are components of social capital. , In the present study, an attempt has been made to explain the relationship between social capital, public spaces and neighborhood identity, the various dimensions of this issue. Therefore, the study of the impact of physical and social dimensions of space on the components of social capital such as trust and interaction and incidental participation in social networks can explain the role of public spaces in social capital and neighborhood identity. This research has been done through correlation and regression tests in spss-minitab software.
Hosein Moghaddam, Dr Mehri Bahar, Volume 12, Issue 4 (4-2024)
Abstract
This article examines the model for utilizing the gaming industry in Iranian charitable organizations. In the recent years, the intersection of the gaming world and philanthropy has garnered significant attention through innovative approaches such as interactive environmental games and charity streams. These approaches not only challenge negative stereotypes about gamers but also enable the collection of donations and public education on charitable issues. Despite the high number of video game players in Iran, this potential has yet to be seriously leveraged to support philanthropic organizations. This study explores global experiences and examines the opportunities and challenges in the field through interviews with eight experienced gaming industry experts. It offers practical strategies for developing these relationships in Iran. Additionally a paradigmatic model for using the gaming industry in philanthropy in Iran has been designed. This research indicates that video games, with their access to a large and diverse population, can help raise awareness and attract donations for charitable causes. Furthermore, the interactive nature of games offers unique opportunities for educating on social issues and inspiring players to take action. The article suggests that Iranian charities and philanthropists equip themselves with gamified thinking to develop innovative activities that lead to increased investment and social participation. Ultimately, this research highlights the significance of video games as an innovative tool in philanthropy and their role in improving the social and economic quality of life in society.
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