[Home ] [Archive]   [ فارسی ]  
:: Main :: About :: Current Issue :: Archive :: Search :: Submit :: Contact ::
Main Menu
Home::
Journal Information::
Articles archive::
For Authors::
For Reviewers::
Registration::
Contact us::
Site Facilities::
::
Search in website

Advanced Search
..
Receive site information
Enter your Email in the following box to receive the site news and information.
..
:: Search published articles ::
Showing 62 results for Cultural

Hosein Moghaddam, Dr Mehri Bahar,
Volume 12, Issue 4 (4-2024)
Abstract

This article examines the model for utilizing the gaming industry in Iranian charitable organizations. In the recent years, the intersection of the gaming world and philanthropy has garnered significant attention through innovative approaches such as interactive environmental games and charity streams. These approaches not only challenge negative stereotypes about gamers but also enable the collection of donations and public education on charitable issues. Despite the high number of video game players in Iran, this potential has yet to be seriously leveraged to support philanthropic organizations. This study explores global experiences and examines the opportunities and challenges in the field through interviews with eight experienced gaming industry experts. It offers practical strategies for developing these relationships in Iran. Additionally a paradigmatic model for using the gaming industry in philanthropy in Iran has been designed. This research indicates that video games, with their access to a large and diverse population, can help raise awareness and attract donations for charitable causes. Furthermore, the interactive nature of games offers unique opportunities for educating on social issues and inspiring players to take action. The article suggests that Iranian charities and philanthropists equip themselves with gamified thinking to develop innovative activities that lead to increased investment and social participation. Ultimately, this research highlights the significance of video games as an innovative tool in philanthropy and their role in improving the social and economic quality of life in society.

Fariba Bahramipour, Phd Ali Akbar Rezaei, Khadije Noori,
Volume 13, Issue 2 (10-2024)
Abstract

The aim of this study is to investigate the cultural attachment of the coastal wall project in Pol-e Dokhtar located in Lorestan in Iran. Considering the importance of historical and socio-cultural position of the city, the location of transportation and tourism routes, it is intended to identify the dimensions and components of the coastal wall cultural attachment model. This study applies a sequential mixed method. In the qualitative part, content analysis of related articles has been used. The statistical population in the quantitative part includes professors, experts and cultural management, of which 99 people have been included in the statistical sample by simple random sampling. The collection tool is a researcher-made questionnaire with 38 items, and data analysis performed using Smart Pls3 software and exploratory and confirmatory factor analysis. Cronbach's alpha and composite reliability for all variables are greater than 0.7 and convergent validity is greater than 0.5. Results show that the mentioned cultural attachment model has 7 dimensions. The Effect coefficients of which are: considering Iranian-Islamic identity (β=0.282), physical-mental security (β=0.251), natural attractiveness (β=0.216), expansion of social relations (β=0.163), use of national and indigenous symbols and signs (β=0.122), creativity in design (β=0.059) and justice in public access (β=0.043) which has appropriate validity and reliability.
 



Page 4 from 4     

مجله علمی پژوهشی مطالعات توسعه اجتماعی فرهنگی Quarterly Journal of Socio - Cultural Development Studies
Persian site map - English site map - Created in 0.05 seconds with 23 queries by YEKTAWEB 4714